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My animation does not move

You wired a clock into a rotation and nothing happens, or it moves so slowly you cannot tell, or it jitters instead of gliding.

It is moving, about six times slower than you meant

If you fed the clock straight into a wave, one full cycle takes about 6.28 seconds rather than one. That reads as stuck rather than as slow, especially on a small movement.

A wave that should take a certain number of seconds wants the clock multiplied by 6.28 divided by that number.

Something after it set the position again

Anything that sets a position replaces whatever was there rather than adding to it. Seating on the ground after a movement pins the thing back down every frame, so it never appears to move.

Move first, seat last.

Two movements cancelled each other

Two position or rotation nodes in a row do not combine: the second wins outright. A static tilt followed by a driven spin keeps only the spin.

Put both on one node, or seal the first behind a Join. The app flags the plain case, though it can miss one where something else sits between the two.

The angles are not in the order you expect

The three rotation angles are one set applied in a fixed order, so setting an upright angle and a turning angle on the same node does not mean "stand it up, then turn it". The turn happens first.

The simplest fix is to start from something already facing the way you want. An outline extruded into a plate is drawn standing up, so it spins about the upright axis with no correction at all.

Nothing is wrong, you are looking at one frame

A still picture of an animated graph is one moment, and at the very first moment a clock reads zero, so everything driven by it is exactly where it started. Scrub forward before deciding it is broken.

Open the editor and try it