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Getting started with AxoGeo

Beginner · 5 min

AxoGeo is a node-based 3D editor that runs entirely in your browser. You build geometry by connecting nodes — each node does one thing, and the result renders live. This guide gets you from a blank canvas to your first mesh.

Open the editor

Head to app.axogeo.com. It loads instantly — no install, and no account needed to start. You'll see two areas: the node graph where you build, and the 3D viewport showing the result.

Add your first node

Open the node menu by pressing Shift + A, or by right-clicking an empty spot on the canvas. Pick a primitive — a cube or sphere is a good start. It drops onto the canvas as a node.

Connect it to the output

Every graph ends at a Group Output node — that's what the viewport renders. Drag from your primitive's output handle to the Group Output's input. The moment they connect, your shape appears in the viewport.

Tweak the parameters

Edit the values on your primitive node — size, segments, and so on. The viewport updates as you go. Nothing is baked; the graph re-evaluates live.

Add an operation

The power is in chaining. Add another node between your primitive and the output — a Transform to move or rotate it, or a Subdivision to smooth it. Because the workflow is non-destructive, you can reorder or retune any step at any time.

Your work is saved

Changes save automatically in your browser. Sign in for a free account to keep more graphs and to export.

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