Place On
Sits one part on top of another, and keeps it sitting there when either one changes size.
sit on, stack, rest on, put this on that, ground, seat, floating- Category
- Placement
- Outputs
- mesh
- Runs live in
- no target yet
Wire the thing you want to move into Part and the thing it should rest on into Base, and its underside meets the other's top. The heights are measured every time the graph runs, so the parts stay touching at any size. Typing a lift by hand only works at the size you measured it at.
Leave Base empty and the part settles onto the ground instead. Gap can go negative, which sinks a rock into the ground rather than balancing it on top. Only the moved part comes out, so one piece of terrain can feed many of these without being copied; join them afterwards if you want them together.
Inputs
| Socket | Type | Wiring |
|---|---|---|
| part | geometry | |
| base | geometry, optional |
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| Axis | x | y | z | y | always | |
| Gap | number | 0 | always | How much space to leave between the two, and it can go negative to bury the part instead. Do the seating last: a Transform after this node sets its position outright and throws the seat away, with nothing to warn you. |
Watch out
If a part comes out floating or buried after you seat it, look for a Transform further down the chain. It sets position absolutely and undoes the seating.
Built with this node
- Make things moveHow-to
- Combine and cutHow-to
- Make shapesHow-to
- My animation does not moveFix
- My copies of a part do not matchFix
- My part is floating or sunkFix
- My shape is the wrong sizeFix
- My shatter barely movedFix
- Place thingsHow-to
- Repeat thingsHow-to
- Build reusable systemsHow-to
- Sitting a part on the groundHow-to
- Your first graphLearn
- Sit One Thing on Anotherteaches this
- An Outline Becomes a Soliduses it
- Break It Apartuses it
- The Same Shape, Different Surfacesuses it
- Join Partsuses it
- One Node, Many Shapesuses it
- Repeat One Shape Around a Ringuses it
- Round the Edgesuses it
16 more teaching graphs use it without being about it.
See also
- attachWhen the parts have named connection points and should meet exactly, rather than just resting on each other.
- dropToSurfaceFor seating many points on uneven ground rather than one part on one base.