Attach
Seats one part onto another by matching named connection points.
snap, connect, join parts, socket, assemble, fit, modular, kitbash- Category
- Modifiers
- Outputs
- mesh
- Runs live in
- no target yet
This is what makes interchangeable parts work. Both sides declare a socket name, and the child is moved so the two meet, with no positioning by hand.
The two names are set separately, so a handle whose top is called Grip can take a blade whose tang is called Tang without either family being renamed. Leave one empty and it mirrors the other.
It composes rather than overwrites, so the child keeps its own transform, and both stay separate parts on export. Any part carrying the right name fits, which is what turns a set of blades, hilts and handles into a family.
Inputs
| Socket | Type | Wiring |
|---|---|---|
| parent | geometry | |
| child | geometry |
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| Parent | text | (empty) | always | |
| Child | text | (empty) | always | |
| socketName | text | (empty) | always |
Built with this node
- My part is floating or sunkFix
- Place thingsHow-to
- Why two Transforms in a row do not stackReference
- Snap Parts Togetherteaches this