DocsNodesEmitters

Drop To Surface

Drops an existing arrangement onto a surface.

project, onto terrain, seat, conform, land on, settle, snap to ground
Category
Emitters
Outputs
mesh
Runs live in
no target yet

A grid of huts onto bumpy ground, a relaxed scatter onto a cliff. It keeps the layout you designed and only changes the height, which is the difference from scattering directly: there you get the surface's arrangement, here you get yours.

It searches both directions, so a layout built above or below the terrain both land. A point that misses stays where it was rather than vanishing. Points that hit pick up the slope, so trees stand up correctly on a hillside.

Inputs

SocketTypeWiring
pointsgeometry
surfacegeometry

Parameters

NameTypeDefaultAvailable whenWhat it does
Axisx | y | zyalways
Caps Onlycheckboxonalways

Built with this node

See also

  • scatterPointsWhen the points should be made on the surface rather than dropped onto it.
  • instanceOnPointsTo place something at each seated point, standing on the slope.

Open the editor and try it