Grid Cell
Turns a position in the world into which cell it is over.
which tile, cell index, position to tile, lookup, coordinates- Category
- Values
- Outputs
- value
- Runs live in
- no target yet
The bridge between something moving around in space and a board that thinks in cells. Give it a position and the board's dimensions and it tells you the cell underneath.
That number is what every other grid node takes, so this is normally the first thing between a moving player and the board.
Inputs
| Socket | Type | Wiring |
|---|
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| X | number | 0 | always | |
| Z | number | 0 | always | |
| Width | number | 10 | always | |
| Height | number | 10 | always | |
| Spacing | number | 1 | always |
Built with this node
Nothing in the manual is built around this node yet.