Random Value
A random number that differs for every copy.
random, vary, seed, jitter, per copy, variation, re-roll- Category
- Values
- Outputs
- value
- Runs live in
- Godot, Roblox
Wire it into a scale, a rotation or a colour on an instanced set and the copies stop looking identical. That is usually the difference between a scatter that reads as a forest and one that reads as wallpaper.
It is seeded, so the same seed gives the same arrangement every time. Change the seed to re-roll the whole set at once, which is the fastest way to find an arrangement you like.
Inputs
| Socket | Type | Wiring |
|---|
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| Min | number | 0 | always | |
| Max | number | 1 | always | |
| Seed | number | 1 | always |
Built with this node
- My copies are all the sameFix
- Vary copiesHow-to
- One graph, many assetsLearn
- Make Every Copy Differentteaches this
See also
- instanceOnPointsThe usual consumer: vary the copies it places.
- whiteNoiseWhen the randomness should vary by position rather than per copy.