DocsNodesValues

Random Value

A random number that differs for every copy.

random, vary, seed, jitter, per copy, variation, re-roll
Category
Values
Outputs
value
Runs live in
Godot, Roblox

Wire it into a scale, a rotation or a colour on an instanced set and the copies stop looking identical. That is usually the difference between a scatter that reads as a forest and one that reads as wallpaper.

It is seeded, so the same seed gives the same arrangement every time. Change the seed to re-roll the whole set at once, which is the fastest way to find an arrangement you like.

Inputs

SocketTypeWiring

Parameters

NameTypeDefaultAvailable whenWhat it does
Minnumber0always
Maxnumber1always
Seednumber1always

Built with this node

See also

  • instanceOnPointsThe usual consumer: vary the copies it places.
  • whiteNoiseWhen the randomness should vary by position rather than per copy.

Open the editor and try it