Time
A number that climbs as the animation plays, for motion without keyframes.
animate, clock, motion, spin, seconds, frames, playhead- Category
- Values
- Outputs
- value
- Runs live in
- Godot, Roblox
Wire it into anything and that thing changes over time. A spin, a drift, a pulse, a flicker: all of them are this node into something else, with no keyframes to place.
It runs live after export on Roblox and in a Godot kit, so motion built this way keeps moving in the game rather than being frozen at the frame you exported on.
Inputs
| Socket | Type | Wiring |
|---|
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| Speed | number | 1 | always | How much the number climbs per unit of time. Feeding a sine is where this usually surprises people: a full wave is about 6.28, not 1 and not 360, so a cycle that should take four seconds wants a speed near 1.57. |
| Units | seconds | frames | seconds | always | Whether Speed counts seconds or frames. Seconds is the right answer almost always, because it gives the same motion whatever frame rate the scene runs at. Frames is for the few things that genuinely count frames. This choice is fixed at export on every target, while Speed itself stays adjustable. |
Watch out
A wave that runs far too fast is almost always a speed meant for degrees fed into something that works in radians.
Built with this node
- Make things moveHow-to
- My animation does not moveFix
- Make It Spinteaches this
- Make It Bobuses it
- demo-wave-griddemoOne Time node drives a travelling wave through a grid of copies, moving both their height and their colour.