DocsNodesValues

Time

A number that climbs as the animation plays, for motion without keyframes.

animate, clock, motion, spin, seconds, frames, playhead
Category
Values
Outputs
value
Runs live in
Godot, Roblox

Wire it into anything and that thing changes over time. A spin, a drift, a pulse, a flicker: all of them are this node into something else, with no keyframes to place.

It runs live after export on Roblox and in a Godot kit, so motion built this way keeps moving in the game rather than being frozen at the frame you exported on.

Inputs

SocketTypeWiring

Parameters

NameTypeDefaultAvailable whenWhat it does
Speednumber1alwaysHow much the number climbs per unit of time. Feeding a sine is where this usually surprises people: a full wave is about 6.28, not 1 and not 360, so a cycle that should take four seconds wants a speed near 1.57.
Unitsseconds | framessecondsalwaysWhether Speed counts seconds or frames. Seconds is the right answer almost always, because it gives the same motion whatever frame rate the scene runs at. Frames is for the few things that genuinely count frames. This choice is fixed at export on every target, while Speed itself stays adjustable.

Watch out

A wave that runs far too fast is almost always a speed meant for degrees fed into something that works in radians.

Built with this node

See also

  • mathTo shape the climbing number into a wave, a pulse or an eased ramp.
  • stateWhen a value should accumulate across frames rather than follow the clock.

Open the editor and try it