Distance
How far each point is from a place you choose.
radius, falloff, near, far, ring, radial, blast, proximity- Category
- Fields
- Outputs
- field
- Runs live in
- Godot, Roblox
Rings, falloffs, blast radii, anything that fades away from a centre. Give it a point, or wire a part in and it measures from that.
The axis weights are what make it more than a sphere. Leave all three on and you get distance from a point, which is spherical. Turn one off and you get distance from a line, which is a tube or a ring. Turn two off and you get distance from a plane, which is a stripe.
Inputs
| Socket | Type | Wiring |
|---|---|---|
| target | geometry, optional | |
| center | vector | one wire covers centerX, centerY, centerZ |
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| X | number | 0 | always | |
| Y | number | 0 | always | |
| Z | number | 0 | always | |
| Weight X | number | 1 | always | |
| Weight Y | number | 1 | always | |
| Weight Z | number | 1 | always |
Built with this node
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