Position
Where each point is along one axis, as a value that varies across the shape.
height, altitude, along axis, gradient, world position, above, below- Category
- Fields
- Outputs
- field
- Runs live in
- Godot, Roblox
The simplest field there is, and the one most others build on. Pick an axis and every point reports how far along it sits.
That is what makes anything height-based work: colour by altitude, displace only above a line, delete everything below the water. Send it through Compare for a hard edge or Map Range for a soft one.
Inputs
| Socket | Type | Wiring |
|---|
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| Axis | x | y | z | y | always |
Built with this node
- Materials and appearanceHow-to
- My colour came out flatFix
- Select parts of a meshHow-to
- Vary copiesHow-to
- Colour That Follows the Shapeuses it