DocsNodesFields

Voronoi

A random pattern of cells with visible borders.

cells, patches, biome, cracks, stones, regions, cellular, paving
Category
Fields
Outputs
field
Runs live in
Godot, Roblox

Where Noise fades smoothly, this breaks space into patches. That makes it the field for anything with regions: biomes, cracked mud, stone paving, scales, cell walls.

Borders mode gives the lines between the cells rather than the cells themselves, which is what you want for cracks and grout.

Inputs

SocketTypeWiring
offsetvectorone wire covers offsetX, offsetY, offsetZ

Parameters

NameTypeDefaultAvailable whenWhat it does
Modef1 | f2 | bordersf1always
Scalenumber1always
Seednumber0always
Offset Xnumber0always
Offset Ynumber0always
Offset Znumber0always

Watch out

Its values change more abruptly between neighbouring points than Noise does, so a displacement driven by it folds in on itself sooner. Use a gentler strength than you would with Noise.

Built with this node

Nothing in the manual is built around this node yet.

See also

  • noiseFor smooth variation rather than distinct patches.
  • colorRampTo turn the cells into colour, which is how you see what the scale is doing.

Open the editor and try it