Voronoi
A random pattern of cells with visible borders.
cells, patches, biome, cracks, stones, regions, cellular, paving- Category
- Fields
- Outputs
- field
- Runs live in
- Godot, Roblox
Where Noise fades smoothly, this breaks space into patches. That makes it the field for anything with regions: biomes, cracked mud, stone paving, scales, cell walls.
Borders mode gives the lines between the cells rather than the cells themselves, which is what you want for cracks and grout.
Inputs
| Socket | Type | Wiring |
|---|---|---|
| offset | vector | one wire covers offsetX, offsetY, offsetZ |
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| Mode | f1 | f2 | borders | f1 | always | |
| Scale | number | 1 | always | |
| Seed | number | 0 | always | |
| Offset X | number | 0 | always | |
| Offset Y | number | 0 | always | |
| Offset Z | number | 0 | always |
Watch out
Its values change more abruptly between neighbouring points than Noise does, so a displacement driven by it folds in on itself sooner. Use a gentler strength than you would with Noise.
Built with this node
Nothing in the manual is built around this node yet.