DocsNodesFields

Value Ramp

A curve you draw with a handful of stops, that reshapes any value.

curve, profile, taper, falloff, shape a value, stops, remap curve
Category
Fields
Outputs
field
Runs live in
Godot, Roblox

This is Color Ramp with a number where the colour goes. Wire something in as Factor, place a few stops, and you have a profile.

It is the node that replaces a chain of arithmetic. The thickness of a blade or a limb along its length is a curve through four or five points, and building that out of multiply, subtract, power and maximum spends a dozen nodes to approximate what four stops state exactly.

Reach for Math when the relationship really is arithmetic. Reach for this when you are drawing a shape.

Inputs

SocketTypeWiring
factorfield, optional

Parameters

NameTypeDefaultAvailable whenWhat it does
Interpolationlinear | constant | smoothlinearalways
Stopsnumber4always
Pos 1number0always
Value 1number0always
Pos 2number0.33always
Value 2number0.33always
Pos 3number0.66always
Value 3number0.66always
Pos 4number1always
Value 4number1always
Pos 5number1Stops is 5 or more
Value 5number1Stops is 5 or more
Pos 6number1Stops is 6 or more
Value 6number1Stops is 6 or more
Pos 7number1Stops is 7 or more
Value 7number1Stops is 7 or more
Pos 8number1Stops is 8 or more
Value 8number1Stops is 8 or more

8 of these 18 parameters only apply in some settings. The Available when column says which.

Built with this node

Nothing in the manual is built around this node yet.

See also

  • colorRampThe same curve with colours instead of numbers.
  • mathWhen the relationship is arithmetic rather than a drawn shape.

Open the editor and try it