White Noise
A completely random number at every point, with no smoothness at all.
random, thin out, density, scatter mask, per instance, dither, jitter- Category
- Fields
- Outputs
- field
- Runs live in
- Godot, Roblox
Neighbouring points get unrelated values, which sounds useless and is exactly what you want for thinning things out. Threshold it and delete what it selects, and you have removed a random share of the copies with no pattern to it.
It is also how anything varies per copy: per-instance colour, per-instance size, which of several variants gets used.
Inputs
| Socket | Type | Wiring |
|---|
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| Seed | number | 0 | always |
Built with this node
Nothing in the manual is built around this node yet.