White Noise
A completely random number at every point, with no smoothness at all.
random, thin out, density, scatter mask, per instance, dither, jitter- Category
- Fields
- Outputs
- field
- Runs live in
- Godot, Roblox
Neighbouring points get unrelated values, which sounds useless and is exactly what you want for thinning things out. Threshold it with Compare and feed what it selects to Delete Geometry, and you have removed a random share of the copies with no pattern to it.
It is also how anything varies per copy: per-instance colour, per-instance size, which of several variants gets used.
Inputs
| Socket | Type | Wiring |
|---|
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| Seed | number | 0 | always |
Built with this node
Nothing in the manual is built around this node yet.