DocsNodesFields

White Noise

A completely random number at every point, with no smoothness at all.

random, thin out, density, scatter mask, per instance, dither, jitter
Category
Fields
Outputs
field
Runs live in
Godot, Roblox

Neighbouring points get unrelated values, which sounds useless and is exactly what you want for thinning things out. Threshold it and delete what it selects, and you have removed a random share of the copies with no pattern to it.

It is also how anything varies per copy: per-instance colour, per-instance size, which of several variants gets used.

Inputs

SocketTypeWiring

Parameters

NameTypeDefaultAvailable whenWhat it does
Seednumber0always

Built with this node

Nothing in the manual is built around this node yet.

See also

  • compareTo turn it into a density mask.
  • noiseWhen the randomness should be smooth rather than static.

Open the editor and try it