Curve From Points
Threads a curve through any set of points.
path from points, trail, connect points, route, procedural path- Category
- Emitters
- Outputs
- mesh
- Runs live in
- no target yet
This is what makes paths procedural rather than placed. A ring of points becomes a ring road, a helix becomes a ramp, a scattered set becomes a wandering trail.
Source order keeps the order the points were made in, which is already right for rings and spirals. Nearest walks from each point to its closest unvisited neighbour, which is what a scattered cloud needs, since its order means nothing.
Inputs
| Socket | Type | Wiring |
|---|---|---|
| points | geometry |
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| Order | source | nearest | source | always | |
| Closed | checkbox | off | always | |
| Smoothing | centripetal | chordal | uniform | centripetal | always | |
| Resolution | number | 64 | always |
Built with this node
Nothing in the manual is built around this node yet.
See also
- curvePathWhen you want to place the waypoints by hand.
- relaxPointsTo space the points out before threading them, so the path stops doubling back.