Relax Points
Pushes points apart until none are too close together.
spread, spacing, declutter, even out, push apart, overlap, poisson- Category
- Emitters
- Outputs
- mesh
- Runs live in
- no target yet
Scattered trees stop growing through each other, a jittered grid evens out, bunched points along a curve spread. It keeps every point, and its count and order, so anything downstream that depended on them still works.
It has no seed, because it is not random: the same input always relaxes the same way. Points move in three dimensions, so a flat layout stays flat.
Inputs
| Socket | Type | Wiring |
|---|---|---|
| points | geometry |
This setting is also output sockets, so another part can read the number instead of repeating it: minDistance.
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| Min Distance | number | 0.5 | always | |
| Iterations | number | 8 | always |
Built with this node
Nothing in the manual is built around this node yet.
See also
- scatterPointsWhich can space points as it makes them, when they are new.
- dropToSurfaceTo re-seat relaxed points back onto uneven ground.