Label
3D text that shows a number, and follows it as it changes.
readout, counter, score, hud, number text, display, timer, percentage- Category
- Primitives
- Outputs
- mesh
- Runs live in
- no target yet
Wire a value in and it becomes readable text: a score, a timer, a percentage, a count of anything the graph already knows.
Prefix and suffix put words around it, Decimals decides how much precision to show, and the multiplier lets a value between 0 and 1 read as a percentage with no arithmetic in front of it.
Pair it with Screen Space and you have a readout that stays in the corner as the camera moves.
Inputs
| Socket | Type | Wiring |
|---|
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| Value | number | 0 | always | |
| Multiply | number | 1 | always | |
| Decimals | number | 0 | always | |
| Prefix | text | (empty) | always | |
| Suffix | text | (empty) | always | |
| Size | number | 2 | always | |
| Depth | number | 0.4 | always | |
| Segments | number | 4 | always |
Built with this node
Nothing in the manual is built around this node yet.
See also
- textFor a fixed string rather than a live number.
- screenSpaceTo keep the readout on screen instead of in the world.