DocsNodesPrimitives

Plane

A flat sheet lying on the ground, and the usual starting point for terrain.

grid, ground, floor, sheet, terrain, water, quad, flat
Category
Primitives
Outputs
mesh
Runs live in
no target yet

It lies flat on the ground rather than standing up. For a wall, a sail or a banner, turn it upright with a Transform.

The divisions are the point of this node. A plane with the default divisions is four triangles and nothing can be done to it; raise them and you have a grid whose points a noise or a height can push around, which is how ground, water and cloth all start. More divisions mean finer detail and more to compute, so raise them until the shape stops looking blocky and no further.

Both sizes are also outputs, so something else can be scaled to match the sheet rather than being given the same number twice.

Inputs

SocketTypeWiring

These settings are also output sockets, so another part can read the number instead of repeating it: sizeX, sizeY.

Parameters

NameTypeDefaultAvailable whenWhat it does
Widthnumber10always
Heightnumber10always
Divisions Xnumber2always
Divisions Ynumber2always

Watch out

Displacing a plane that still has its default divisions does nothing visible. There are almost no points to move.

Built with this node

3 more teaching graphs use it without being about it.

See also

  • setPositionThe node that turns a divided plane into terrain, by pushing its points along a field.
  • hexGridFor a lattice of points to place things on, rather than a surface to shape.

Open the editor and try it