Sphere
A smooth ball, divided into rows and columns.
ball, globe, orb, round, uv sphere- Category
- Primitives
- Outputs
- mesh
- Runs live in
- no target yet
The two segment counts are rows around and rows up. Higher numbers make it smoother and heavier; lower numbers make it read as faceted, which is often what you want.
It is built like a globe, so its divisions bunch together at the top and bottom. That is fine for most things and matters in two places: cutting with it, where the pinched slivers at the poles can defeat the cut, and displacing it, where the detail ends up uneven. An icosahedron avoids both.
Inputs
| Socket | Type | Wiring |
|---|
This setting is also output sockets, so another part can read the number instead of repeating it: radius.
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| Radius | number | 1 | always | |
| Width Segments | number | 32 | always | |
| Height Segments | number | 16 | always |
Watch out
Do not cut with a sphere. Its poles collapse into slivers, and that is the one arrangement the cut cannot resolve. Use an icosahedron or a box.
Built with this node
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1 more teaching graph uses it without being about it.
See also
- icosahedronEvenly divided all over, so it displaces predictably and cuts reliably.
- metaballMeshFor lumpy organic masses, rather than one clean ball.