DocsNodesPrimitives

Sphere

A smooth ball, divided into rows and columns.

ball, globe, orb, round, uv sphere
Category
Primitives
Outputs
mesh
Runs live in
no target yet

The two segment counts are rows around and rows up. Higher numbers make it smoother and heavier; lower numbers make it read as faceted, which is often what you want.

It is built like a globe, so its divisions bunch together at the top and bottom. That is fine for most things and matters in two places: cutting with it, where the pinched slivers at the poles can defeat the cut, and displacing it, where the detail ends up uneven. An icosahedron avoids both.

Inputs

SocketTypeWiring

This setting is also output sockets, so another part can read the number instead of repeating it: radius.

Parameters

NameTypeDefaultAvailable whenWhat it does
Radiusnumber1always
Width Segmentsnumber32always
Height Segmentsnumber16always

Watch out

Do not cut with a sphere. Its poles collapse into slivers, and that is the one arrangement the cut cannot resolve. Use an icosahedron or a box.

Built with this node

1 more teaching graph uses it without being about it.

See also

  • icosahedronEvenly divided all over, so it displaces predictably and cuts reliably.
  • metaballMeshFor lumpy organic masses, rather than one clean ball.

Open the editor and try it