DocsNodesPrimitives

Point Light

An actual light in the scene, not a glowing surface.

light, lamp, lantern, glow, illuminate, torch, bulb
Category
Primitives
Outputs
mesh
Runs live in
no target yet

It casts light on everything around it, which is different from a material that glows: a glowing surface looks bright but lights nothing. For a lantern or a fire you usually want both, the glowing shell and this inside it.

Place it with a Transform and package it with the rest of the part using Join. Drive Intensity from Time and it flickers.

It lights the editor and the React player today. Exporting to Roblox or Godot warns, because those targets do not carry it yet.

Inputs

SocketTypeWiring

Parameters

NameTypeDefaultAvailable whenWhat it does
Colorcolor#ffb066always
Intensitynumber20always
Rangenumber15always

Watch out

A glowing material and a light are not the same thing. Emissive makes a surface look bright; only this lights what is around it.

Built with this node

Nothing in the manual is built around this node yet.

See also

  • setMaterialFor the glowing shell that usually goes around the light.
  • timeDrive Intensity from it for a flicker or a pulse.

Open the editor and try it