Point Light
An actual light in the scene, not a glowing surface.
light, lamp, lantern, glow, illuminate, torch, bulb- Category
- Primitives
- Outputs
- mesh
- Runs live in
- no target yet
It casts light on everything around it, which is different from a material that glows: a glowing surface looks bright but lights nothing. For a lantern or a fire you usually want both, the glowing shell and this inside it.
Place it with a Transform and package it with the rest of the part using Join. Drive Intensity from Time and it flickers.
It lights the editor and the React player today. Exporting to Roblox or Godot warns, because those targets do not carry it yet.
Inputs
| Socket | Type | Wiring |
|---|
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| Color | color | #ffb066 | always | |
| Intensity | number | 20 | always | |
| Range | number | 15 | always |
Watch out
A glowing material and a light are not the same thing. Emissive makes a surface look bright; only this lights what is around it.
Built with this node
Nothing in the manual is built around this node yet.
See also
- setMaterialFor the glowing shell that usually goes around the light.
- timeDrive Intensity from it for a flicker or a pulse.