Metaball Mesh
Turns a cloud of points into one lumpy welded solid.
blob, organic, boulder, clay, fuse, lumpy, mass, canopy- Category
- Modifiers
- Outputs
- mesh
- Runs live in
- no target yet
Each point grows a soft ball, overlapping balls fuse, and the result is a single continuous surface. Boulders, mossy stones, cliff masses, tree canopies, clay.
Threshold is the shape control. Lower fattens every blob and merges neighbours into one mass; higher shrinks them apart into separate stones. The same points read as a gravel scatter or one welded boulder across that single setting.
Any point source works, so a curve gives you an arch or a spine, and a ring gives you a torus of lumps. Follow it with Decimate and flat shading for the low-poly read.
Inputs
| Socket | Type | Wiring |
|---|---|---|
| points | geometry | |
| radiusField | field, optional |
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| Radius | number | 0.5 | always | |
| Threshold | number | 0.5 | always | |
| Resolution | number | 32 | always | |
| Double Sided | checkbox | off | always |
Watch out
Resolution costs grow as the cube, so raise it only until the lumps stop looking blocky.
Built with this node
Nothing in the manual is built around this node yet.
See also
- scatterPointsThe usual source of the point cloud.
- facetTo turn the dense blobby result into readable flat planes.