Bevel
Chamfers sharp edges, which is most of what stops a box reading as a placeholder.
chamfer, round edges, fillet, soften edges, edge, crisp, catch light- Category
- Modifiers
- Outputs
- mesh
- Runs live in
- no target yet
Real objects have no perfectly sharp edges, and a chamfer is what catches light along them. Bricks, planks, crates and panels all read as made rather than generated once their edges are broken.
Selection scales the chamfer per corner rather than switching it on or off, so a field can chamfer only the top edges of a cliff while the base stays a clean cut.
Inputs
| Socket | Type | Wiring |
|---|---|---|
| mesh | geometry | |
| selection | field, optional |
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| Width | number | 0.15 | always | |
| Angle Limit | number | 0 | always | |
| Face Variation | number | 0 | always | |
| Jitter | number | 0 | always | |
| Seed | number | 1 | always | |
| Double Sided | checkbox | off | always |
Watch out
It works on closed shapes. Bevelling something with an open edge opens it further; on an open shell use a shallow inset instead.
Built with this node
- Change shapesHow-to
- Round the Edgesteaches this