Merge Geometry
Collapses many pieces into one mesh, to keep the part count down.
flatten, combine, one mesh, reduce parts, batch, collapse- Category
- Modifiers
- Outputs
- mesh
- Runs live in
- no target yet
Join keeps its pieces separate, which is usually right. But a fracture into four hundred shards stays four hundred separate objects, and that is four hundred things for a game engine to draw and manage.
This flattens them into one mesh per material. It is the end of the line for anything that relied on the pieces being separate, so run it once the geometry is final and static.
Inputs
| Socket | Type | Wiring |
|---|---|---|
| mesh | geometry |
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| Double Sided | checkbox | off | always |
Watch out
Per-piece identity does not survive. Anything downstream that treats the pieces separately, including Shatter, will have nothing left to work with.
Built with this node
See also
- joinGeometryWhen the pieces should stay separate objects.
- unionWhen overlapping parts should become one sealed solid rather than one buffer.