DocsNodesModifiers

Merge Geometry

Collapses many pieces into one mesh, to keep the part count down.

flatten, combine, one mesh, reduce parts, batch, collapse
Category
Modifiers
Outputs
mesh
Runs live in
no target yet

Join keeps its pieces separate, which is usually right. But a fracture into four hundred shards stays four hundred separate objects, and that is four hundred things for a game engine to draw and manage.

This flattens them into one mesh per material. It is the end of the line for anything that relied on the pieces being separate, so run it once the geometry is final and static.

Inputs

SocketTypeWiring
meshgeometry

Parameters

NameTypeDefaultAvailable whenWhat it does
Double Sidedcheckboxoffalways

Watch out

Per-piece identity does not survive. Anything downstream that treats the pieces separately, including Shatter, will have nothing left to work with.

Built with this node

See also

  • joinGeometryWhen the pieces should stay separate objects.
  • unionWhen overlapping parts should become one sealed solid rather than one buffer.

Open the editor and try it