DocsNodesModifiers

Edge Split

Breaks the shading across edges sharper than a given angle.

hard edges, sharp, split, crease, shading break
Category
Modifiers
Outputs
mesh
Runs live in
no target yet

It separates the surface along its hard edges so they stop being smoothed over. A cylinder keeps a smooth wall and a crisp rim, rather than the rim being rounded away by the shading.

Most of the time the By Angle mode on Shading does this without splitting anything, and is the lighter answer.

Inputs

SocketTypeWiring
meshgeometry

Parameters

NameTypeDefaultAvailable whenWhat it does
Cut Off Anglenumber0.5always
Try Keep Normalscheckboxoffalways
Double Sidedcheckboxoffalways

Built with this node

Nothing in the manual is built around this node yet.

See also

  • shadingBy Angle achieves the same look without altering the mesh.
  • bevelFor a real chamfer rather than a shading change.

Open the editor and try it