Edge Split
Breaks the shading across edges sharper than a given angle.
hard edges, sharp, split, crease, shading break- Category
- Modifiers
- Outputs
- mesh
- Runs live in
- no target yet
It separates the surface along its hard edges so they stop being smoothed over. A cylinder keeps a smooth wall and a crisp rim, rather than the rim being rounded away by the shading.
Most of the time the By Angle mode on Shading does this without splitting anything, and is the lighter answer.
Inputs
| Socket | Type | Wiring |
|---|---|---|
| mesh | geometry |
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| Cut Off Angle | number | 0.5 | always | |
| Try Keep Normals | checkbox | off | always | |
| Double Sided | checkbox | off | always |
Built with this node
Nothing in the manual is built around this node yet.