Join Geometry
Gathers several pieces so the rest of the graph treats them as one thing.
combine, group, merge, gather, add together, collect- Category
- Modifiers
- Outputs
- mesh
- Runs live in
- no target yet
Wire in as many pieces as you like and everything downstream sees one input. Nothing is melted together: each piece keeps its own material and stays its own part, which is what you want when the pieces should still be separate objects after export.
That is the difference between this and the nodes that genuinely fuse things. Join keeps the pieces; Merge Geometry collapses them into one mesh; Union carves away the surfaces buried inside one another and gives back a single sealed skin.
Inputs
| Socket | Type | Wiring |
|---|---|---|
| group | geometry, optional | accepts several |
Parameters
| Name | Type | Default | Available when | What it does |
|---|
Built with this node
- Combine and cutHow-to
- Materials and appearanceHow-to
- My colour came out flatFix
- My copies of a part do not matchFix
- Place thingsHow-to
- Build reusable systemsHow-to
- Why some of your colours never reach the screenReference
- Why two Transforms in a row do not stackReference
- Your first graphLearn
- Join Partsteaches this
- Paint Each Part Before You Jointeaches this
- Build Half, Get the Wholeuses it
- Cut Several Windowsuses it
- Make a Part You Can Reuseuses it
- Sit One Thing on Anotheruses it
- Snap Parts Togetheruses it
4 more teaching graphs use it without being about it.
See also
- unionWhen the pieces overlap and should become one solid with no hidden surfaces inside.
- mergeGeometryWhen the pieces are final and you want one mesh instead of many, to keep the part count down.