DocsNodesModifiers

Join Geometry

Gathers several pieces so the rest of the graph treats them as one thing.

combine, group, merge, gather, add together, collect
Category
Modifiers
Outputs
mesh
Runs live in
no target yet

Wire in as many pieces as you like and everything downstream sees one input. Nothing is melted together: each piece keeps its own material and stays its own part, which is what you want when the pieces should still be separate objects after export.

That is the difference between this and the nodes that genuinely fuse things. Join keeps the pieces; Merge Geometry collapses them into one mesh; Union carves away the surfaces buried inside one another and gives back a single sealed skin.

Inputs

SocketTypeWiring
groupgeometry, optionalaccepts several

Parameters

NameTypeDefaultAvailable whenWhat it does

Built with this node

4 more teaching graphs use it without being about it.

See also

  • unionWhen the pieces overlap and should become one solid with no hidden surfaces inside.
  • mergeGeometryWhen the pieces are final and you want one mesh instead of many, to keep the part count down.

Open the editor and try it