Quad Subdivide
Turns every face into quads, without changing the shape.
quads, four sided, retopo, grid faces, tiling prep- Category
- Modifiers
- Outputs
- mesh
- Runs live in
- no target yet
The other subdividers all leave you with triangles. This gives back four-sided faces, which is what the tiling and panelling nodes need to work cleanly.
Nothing moves: the original points stay exactly where they were, and new ones land on edge midpoints and face centres. Shared edges resolve to one point, so there are no cracks.
Inputs
| Socket | Type | Wiring |
|---|---|---|
| mesh | geometry |
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| Iterations | number | 1 | always |
Built with this node
- Select parts of a meshHow-to
See also
- fitToFacesThe usual consumer: it needs quads to reshape a tile into each cell.
- setFacesTo declare what a face is, when the shape is right but the grouping is not.