DocsNodesModifiers

Quad Subdivide

Turns every face into quads, without changing the shape.

quads, four sided, retopo, grid faces, tiling prep
Category
Modifiers
Outputs
mesh
Runs live in
no target yet

The other subdividers all leave you with triangles. This gives back four-sided faces, which is what the tiling and panelling nodes need to work cleanly.

Nothing moves: the original points stay exactly where they were, and new ones land on edge midpoints and face centres. Shared edges resolve to one point, so there are no cracks.

Inputs

SocketTypeWiring
meshgeometry

Parameters

NameTypeDefaultAvailable whenWhat it does
Iterationsnumber1always

Built with this node

See also

  • fitToFacesThe usual consumer: it needs quads to reshape a tile into each cell.
  • setFacesTo declare what a face is, when the shape is right but the grouping is not.

Open the editor and try it