Smooth
Relaxes points towards their neighbours, softening a shape.
relax, soften, even out, smooth surface, de-noise, settle- Category
- Modifiers
- Outputs
- mesh
- Runs live in
- no target yet
This moves points, unlike the Shading node which only changes how the surface catches light. It takes the roughness out of a noisy displacement, evens out a decimated mesh, or softens a blocky primitive.
Open edges are pinned, so the outline holds while the inside relaxes.
Inputs
| Socket | Type | Wiring |
|---|---|---|
| mesh | geometry |
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| Iterations | number | 2 | always | |
| Factor | number | 0.5 | always | |
| Double Sided | checkbox | off | always |
Watch out
This is not the Shading node. This moves geometry; Shading only changes how light reads across it.
Built with this node
- Change shapesHow-to
See also
- shadingWhen the shape is right and only the lighting looks faceted.
- subdivisionTo smooth by dividing, rather than by moving points.