Subdivision
Smooths a shape by dividing and rounding it.
smooth, round, subdivide, organic, soften, catmull- Category
- Modifiers
- Outputs
- mesh
- Runs live in
- no target yet
A box becomes a rounded box, then a ball. Each pass divides every face and pulls the result towards a smooth surface, so this changes the shape and not only its resolution.
When you want more points without changing the shape, use Tessellate or Refine instead. Cost multiplies with each pass, so two is usually plenty.
Inputs
| Socket | Type | Wiring |
|---|---|---|
| mesh | geometry |
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| Iterations | number | 1 | always | |
| Algorithm | loop | catmull-clark | loop | always | |
| Split | checkbox | off | always | |
| UV Smooth | checkbox | off | always | |
| Preserve Edges | checkbox | off | always |
Built with this node
- Change shapesHow-to
See also
- tessellateTo add resolution without changing the shape.
- smoothTo relax an existing surface rather than divide it.