Tessellate
Divides faces without changing the shape at all.
subdivide, more points, resolution, divide, density- Category
- Modifiers
- Outputs
- mesh
- Runs live in
- no target yet
More points, same silhouette. That is what you want before displacing something, because a displacement can only move points that exist.
It works to a maximum edge length, so it adds detail where faces are large and leaves already-fine areas alone.
Inputs
| Socket | Type | Wiring |
|---|---|---|
| mesh | geometry |
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| Max Iterations | number | 6 | always | |
| Max Edge Length | number | 0.1 | always |
Built with this node
Nothing in the manual is built around this node yet.
See also
- subdivisionWhen the shape should smooth as it divides.
- refineTo add detail only where a field asks for it, rather than everywhere.