UV Project
Gives a surface texture coordinates by projecting them on.
uv, texture, unwrap, coordinates, mapping, texel, project- Category
- Modifiers
- Outputs
- mesh
- Runs live in
- no target yet
Box mode gives each face the axis it most faces, which is the low-poly standard and needs no unwrapping. Planar forces one direction, for a floor or a wall.
Scale is in world units per tile, so differently sized rocks textured with one material agree on how big the texture looks.
Run it late, after everything that rebuilds the surface, and before materials. Anything that rebuilds topology discards coordinates that were written earlier.
Inputs
| Socket | Type | Wiring |
|---|---|---|
| mesh | geometry |
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| Mode | box | planar | box | always | |
| Axis | x | y | z | y | Mode is planar | |
| Scale | number | 1 | always |
1 of these 3 parameters only apply in some settings. The Available when column says which.
Watch out
Project late. Any operation that rebuilds the surface throws away coordinates written before it.
Built with this node
- Materials and appearanceHow-to
See also
- setMaterialWhich runs after this.
- colorRampTexture mode writes its own coordinates, which will replace these.