Vector Displace
Moves every point in its own direction, which is what makes overhangs possible.
overhang, undercut, warp, fold, twist surface, organic, melt, bulge- Category
- Modifiers
- Outputs
- mesh
- Runs live in
- no target yet
Set Position pushes along one direction or straight out from the surface, and neither can ever fold a shape back under itself. Wire a different field to each of the three offsets here and every point travels its own way: leaning knobs, undercuts, gourd necks, tumbled river stones, wind-blown crowns.
All three are read at the same original position in a single pass, so they add up to one true direction. Chaining three Set Position nodes is not the same thing and is quietly wrong, because each one samples where the last already moved things.
Inputs
| Socket | Type | Wiring |
|---|---|---|
| mesh | geometry | |
| offsetX | field, optional | |
| offsetY | field, optional | |
| offsetZ | field, optional |
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| Strength | number | 1 | always |
Watch out
Three Set Position nodes in a row is not equivalent. Each one samples the surface the previous one already moved, so the result is not the direction you asked for.
Built with this node
Nothing in the manual is built around this node yet.
See also
- setPositionWhen one shared direction is enough, which is most of the time.
- noiseFeed a different noise to each offset for the directions to differ.