DocsNodesModifiers

Union

Merges overlapping parts into one solid and deletes the surfaces buried inside.

boolean, merge solid, weld, combine solid, watertight, seal
Category
Modifiers
Outputs
mesh
Runs live in
no target yet

When parts overlap, the faces hidden inside one another are still there, still drawn and still exported. This removes them and leaves a single sealed skin.

It does not reduce the triangle count, and it is not meant to: cutting each face along the seams adds more than the hidden faces removed. What you get is a correct outline, no flickering where two surfaces meet, one watertight solid that exports as a single part, and a clean edge for a bevel to work on.

Use it on simple convex parts, blocks and prisms and hulls. Do it last, then chamfer.

Inputs

SocketTypeWiring
meshgeometryaccepts several

Parameters

NameTypeDefaultAvailable whenWhat it does
Double Sidedcheckboxoffalways

Watch out

This is the end of the line for per-piece identity. The surface is rebuilt, so anything downstream that relied on separate pieces will not see them any more.

Built with this node

See also

  • joinGeometryWhen the parts should stay separate objects rather than becoming one solid.
  • differenceThe opposite operation: removing one shape from another.

Open the editor and try it