DocsNodesModifiers

Fracture

Breaks a solid into pieces that fit back together exactly.

break, shatter, crack, shards, smash, split, voronoi, destruction
Category
Modifiers
Outputs
mesh
Runs live in
no target yet

The shards tile the original with no gaps and no overlaps, so the unbroken object and the broken one occupy the same space.

Wire points in and they decide the pattern: a grid gives cubic or honeycomb cells, a ring gives radial wedges like orange segments, a spiral gives helical shards, a curve cuts along a crack line. Leave the points empty for a seeded random break.

It needs a convex solid. A concave shape is replaced by its hull, so fracture the simple parts and join them rather than feeding it something already assembled.

Inputs

SocketTypeWiring
meshgeometry
pointsgeometry, optional

Parameters

NameTypeDefaultAvailable whenWhat it does
Piecesnumber8always
Seednumber1always
Min Sizenumber0.05always
Gapnumber0.004always

Built with this node

See also

  • shatterTo then throw the pieces apart or bloom them open.
  • planarFractureFor a flat region with holes or a real outline, which this cannot handle.

Open the editor and try it