Fracture
Breaks a solid into pieces that fit back together exactly.
break, shatter, crack, shards, smash, split, voronoi, destruction- Category
- Modifiers
- Outputs
- mesh
- Runs live in
- no target yet
The shards tile the original with no gaps and no overlaps, so the unbroken object and the broken one occupy the same space.
Wire points in and they decide the pattern: a grid gives cubic or honeycomb cells, a ring gives radial wedges like orange segments, a spiral gives helical shards, a curve cuts along a crack line. Leave the points empty for a seeded random break.
It needs a convex solid. A concave shape is replaced by its hull, so fracture the simple parts and join them rather than feeding it something already assembled.
Inputs
| Socket | Type | Wiring |
|---|---|---|
| mesh | geometry | |
| points | geometry, optional |
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| Pieces | number | 8 | always | |
| Seed | number | 1 | always | |
| Min Size | number | 0.05 | always | |
| Gap | number | 0.004 | always |
Built with this node
- Break things apartHow-to
- My shatter barely movedFix
- Break It Apartteaches this
- Throw the Piecesuses it
See also
- shatterTo then throw the pieces apart or bloom them open.
- planarFractureFor a flat region with holes or a real outline, which this cannot handle.