Slice
Cuts a shape with a flat plane and keeps one side.
cut, chop, cross section, half, trim, flat cut, wedge, shard- Category
- Modifiers
- Outputs
- mesh
- Runs live in
- no target yet
Felling a trunk, cutting a cross-section, chopping something in half. It caps the cut so the result stays a solid rather than an open shell, and slicing twice keeping opposite sides gives you both halves.
It only cuts along the three axes. A diagonal cut is a rotate, a slice, and a rotate back, which is how a gusset, a wedge, a chamfered corner or a broken-off shard gets made. Those are cuts, not primitives.
Inputs
| Socket | Type | Wiring |
|---|---|---|
| mesh | geometry |
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| Axis | x | y | z | y | always | |
| Offset | number | 0 | always | |
| Keep | positive | negative | positive | always | |
| Cap | checkbox | on | always | |
| Double Sided | checkbox | off | always |
Watch out
Work out where the cut goes before any rotation. Measuring a rotated shape reports the box around its turned corners, not its own width, so an offset derived there lands in the wrong place.
Built with this node
- Change shapesHow-to
See also
- differenceWhen the cut is a shape rather than a flat plane.
- transformTo rotate before and after, for a cut that is not axis-aligned.