Difference
Cuts one shape out of another, leaving a real opening.
cut, subtract, boolean, hole, carve, hollow, window, tunnel, remove- Category
- Modifiers
- Outputs
- mesh
- Runs live in
- no target yet
Wire the thing you want to keep into Base and the thing to remove into Cutter. This is the only way to open a hole that goes right through, an alcove, or a lip that overhangs. Pushing a surface inward can make a dent or a bowl, but a dented surface is still one surface: it can never break through.
Every cutter is removed at once, so overlapping cutters do not double up. Both sides need to be simple solids, so cut first and reshape afterwards, not the other way round.
Cut with an icosahedron or a box rather than a ball. A ball pinches at its poles into slivers, and that is the one arrangement the cut cannot resolve; it fails at some positions and not others, which is worse than failing everywhere.
Inputs
| Socket | Type | Wiring |
|---|---|---|
| mesh | geometry | |
| cutter | geometry, optional | accepts several |
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| Double Sided | checkbox | off | always |
Watch out
Cut before you displace, never after. A surface that has already been pushed around is no longer a simple solid, and the cut will take away material that should have stayed.
Built with this node
- Combine and cutHow-to
- My cut did nothingFix
- When a Cut Does Nothingteaches this
- Cut a Doorwayteaches this
- Cut Several Windowsteaches this
See also
- setPositionFor a dent or a groove, which is cheaper and safer than a cut when nothing needs to go through.
- unionThe opposite operation: merging overlapping parts into one sealed solid.