Triangulate Points
Connects a set of points into a surface.
mesh from points, terrain, delaunay, connect, surface from points, landscape- Category
- Modifiers
- Outputs
- mesh
- Runs live in
- no target yet
Points are positions with nothing joining them up. This makes them geometry with real faces, so a scatter with varying heights becomes terrain.
The connecting happens as seen looking down the chosen axis while the points keep their real heights, which is why the result is a landscape rather than a flat sheet.
It fills the whole area the points span, so a concave outline or a hole gets bridged by long thin triangles. Max Edge Length trims exactly those.
Inputs
| Socket | Type | Wiring |
|---|---|---|
| points | geometry |
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| Axis | x | y | z | y | always | |
| Max Edge Length | number | 0 | always |
Built with this node
- Repeat thingsHow-to
See also
- scatterPointsThe usual source of the points.
- dualMeshTo turn the resulting triangles into hexagons.