DocsNodesModifiers

Triangulate Points

Connects a set of points into a surface.

mesh from points, terrain, delaunay, connect, surface from points, landscape
Category
Modifiers
Outputs
mesh
Runs live in
no target yet

Points are positions with nothing joining them up. This makes them geometry with real faces, so a scatter with varying heights becomes terrain.

The connecting happens as seen looking down the chosen axis while the points keep their real heights, which is why the result is a landscape rather than a flat sheet.

It fills the whole area the points span, so a concave outline or a hole gets bridged by long thin triangles. Max Edge Length trims exactly those.

Inputs

SocketTypeWiring
pointsgeometry

Parameters

NameTypeDefaultAvailable whenWhat it does
Axisx | y | zyalways
Max Edge Lengthnumber0always

Built with this node

See also

Open the editor and try it