Dual Mesh
Swaps faces and corners, which is how a triangle grid becomes hexagons.
hexagons, hex grid, dual, honeycomb, hex planet, convert- Category
- Modifiers
- Outputs
- mesh
- Runs live in
- no target yet
Every face becomes a point and every point becomes a face. Run it on a triangular lattice and you get hexagons, which is the standard route to a hex map or a hex planet.
It is a topology change rather than a shape change, so the silhouette stays where it was.
Inputs
| Socket | Type | Wiring |
|---|---|---|
| mesh | geometry |
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| Double Sided | checkbox | off | always |
Built with this node
Nothing in the manual is built around this node yet.
See also
- triangulatePointsTo make the triangle lattice this converts.
- extrudeTilesTo lift the resulting hexagons into blocks.