DocsNodesModifiers

Collision Proxy

Declares the simple shape a game should collide with.

collision, hitbox, physics, playable, collider, bounds, solid
Category
Modifiers
Outputs
mesh
Runs live in
no target yet

Detailed geometry makes terrible collision. Wire a hull of the visible branch in here, or a hand-placed box, and the asset becomes drop-in playable rather than only drop-in visible.

On Roblox it ships as the only collision the model has, since the visible parts do not collide there. A Godot kit builds a body and collider from it at setup.

Each proxy is one convex piece, so a concave shape needs several. It is invisible on purpose, so park a Viewer beside it while you tune it and remove that afterwards.

Inputs

SocketTypeWiring
meshgeometry

Parameters

NameTypeDefaultAvailable whenWhat it does

Built with this node

Nothing in the manual is built around this node yet.

See also

  • convexHullThe usual way to make the proxy from the visible geometry.
  • viewerTo see it while tuning, since it renders nothing itself.

Open the editor and try it