DocsNodesModifiers

Set Faces

Says what counts as one face for everything after it.

faces, quads, topology, face domain, coplanar
Category
Modifiers
Outputs
mesh
Runs live in
no target yet

Underneath, everything is triangles, so a face is always a guess. The right guess depends on what you are doing: the flat side of a box is one face when you are colouring it and four when you are picking parts of it.

This node makes the guess explicit. Put it in front of anything that works face by face, and that node sees the faces you meant. It is most often needed after something has moved the surface around, because moving points is what makes the guess go wrong.

Inputs

SocketTypeWiring
meshgeometry

Parameters

NameTypeDefaultAvailable whenWhat it does
A Face Isquad | coplanar | trianglequadalways

Watch out

Flat colours breaking into triangles after a displacement is the usual sign. Put this between the displacement and the colouring.

Built with this node

See also

  • colorRampThe node most often affected, when its per-face colouring starts splitting.
  • quadSubdivideWhen you need every face to be a quad rather than just declaring what they are.

Open the editor and try it