Set Faces
Says what counts as one face for everything after it.
faces, quads, topology, face domain, coplanar- Category
- Modifiers
- Outputs
- mesh
- Runs live in
- no target yet
Underneath, everything is triangles, so a face is always a guess. The right guess depends on what you are doing: the flat side of a box is one face when you are colouring it and four when you are picking parts of it.
This node makes the guess explicit. Put it in front of anything that works face by face, and that node sees the faces you meant. It is most often needed after something has moved the surface around, because moving points is what makes the guess go wrong.
Inputs
| Socket | Type | Wiring |
|---|---|---|
| mesh | geometry |
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| A Face Is | quad | coplanar | triangle | quad | always |
Watch out
Flat colours breaking into triangles after a displacement is the usual sign. Put this between the displacement and the colouring.
Built with this node
- Flat colours on a rough surfaceHow-to
- My colour came out flatFix
- My selection does nothingFix
- Select parts of a meshHow-to
- Pushing faces out, as a region or one at a timeHow-to
- What counts as one faceHow-to
- Panel Only the Faces You Pickeduses it
- Change Only Some Facesuses it
- A Selection Can Be a Strengthuses it
See also
- colorRampThe node most often affected, when its per-face colouring starts splitting.
- quadSubdivideWhen you need every face to be a quad rather than just declaring what they are.