Convex Hull
Shrink-wraps a set of points into the tightest solid that contains them.
shrink wrap, hull, wrap, gem, collision shape, envelope, faceted- Category
- Modifiers
- Outputs
- mesh
- Runs live in
- no target yet
Scatter points inside a stretched volume and hull them, and you get a faceted irregular gem that changes with the seed rather than with hand-modelling. That is the cheapest way to make a family of related shapes.
Given a mesh it fills in every dent, which is how you make a rough collision shape out of a detailed one.
Inputs
| Socket | Type | Wiring |
|---|---|---|
| mesh | geometry |
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| Double Sided | checkbox | off | always |
Built with this node
- Break things apartHow-to
See also
- collisionProxyThe usual destination: a cheap shape for the game to collide against.
- fractureIt needs a convex solid, and this is how you guarantee one.