DocsNodesModifiers

Convex Hull

Shrink-wraps a set of points into the tightest solid that contains them.

shrink wrap, hull, wrap, gem, collision shape, envelope, faceted
Category
Modifiers
Outputs
mesh
Runs live in
no target yet

Scatter points inside a stretched volume and hull them, and you get a faceted irregular gem that changes with the seed rather than with hand-modelling. That is the cheapest way to make a family of related shapes.

Given a mesh it fills in every dent, which is how you make a rough collision shape out of a detailed one.

Inputs

SocketTypeWiring
meshgeometry

Parameters

NameTypeDefaultAvailable whenWhat it does
Double Sidedcheckboxoffalways

Built with this node

See also

  • collisionProxyThe usual destination: a cheap shape for the game to collide against.
  • fractureIt needs a convex solid, and this is how you guarantee one.

Open the editor and try it