DocsNodesModifiers

Surface Stamp

A patch that conforms to a surface: moss, scorch, runes, painted markings.

decal, moss, scorch, paint, markings, runes, patch, sticker
Category
Modifiers
Outputs
mesh
Runs live in
no target yet

It clips a region out of the target and re-emits it as a thin shell lifted just off the surface, so it follows every bump and never fights the surface underneath for the same space.

It outputs only the patch, so join it with the target and give it its own material. It arrives with its own texture coordinates across the footprint, ready to carry an image.

Put it last, once the surface it sits on is final.

Inputs

SocketTypeWiring
meshgeometry

Parameters

NameTypeDefaultAvailable whenWhat it does
Position Xnumber0always
Position Ynumber0always
Position Znumber0always
Rotation Xnumber0always
Rotation Ynumber0always
Rotation Znumber0always
Widthnumber1always
Heightnumber1always
Depthnumber1always
Liftnumber0.01always

Built with this node

Nothing in the manual is built around this node yet.

See also

  • setMaterialThe patch needs its own material to be worth stamping.
  • joinGeometryTo put the patch back together with the surface it came from.

Open the editor and try it