Surface Stamp
A patch that conforms to a surface: moss, scorch, runes, painted markings.
decal, moss, scorch, paint, markings, runes, patch, sticker- Category
- Modifiers
- Outputs
- mesh
- Runs live in
- no target yet
It clips a region out of the target and re-emits it as a thin shell lifted just off the surface, so it follows every bump and never fights the surface underneath for the same space.
It outputs only the patch, so join it with the target and give it its own material. It arrives with its own texture coordinates across the footprint, ready to carry an image.
Put it last, once the surface it sits on is final.
Inputs
| Socket | Type | Wiring |
|---|---|---|
| mesh | geometry |
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| Position X | number | 0 | always | |
| Position Y | number | 0 | always | |
| Position Z | number | 0 | always | |
| Rotation X | number | 0 | always | |
| Rotation Y | number | 0 | always | |
| Rotation Z | number | 0 | always | |
| Width | number | 1 | always | |
| Height | number | 1 | always | |
| Depth | number | 1 | always | |
| Lift | number | 0.01 | always |
Built with this node
Nothing in the manual is built around this node yet.
See also
- setMaterialThe patch needs its own material to be worth stamping.
- joinGeometryTo put the patch back together with the surface it came from.