Merge by Distance
Welds nearby points so assembled parts behave as one surface.
weld, seam, join surface, close crack, merge points, centreline- Category
- Modifiers
- Outputs
- mesh
- Runs live in
- no target yet
Parts that touch are still separate surfaces until this runs. Welding them is what lets shading flow across a seam, what closes a mirror centre line, and what stops a join showing as a crack.
A distance of zero merges the parts into one surface without moving any points, which is often all you need.
Inputs
| Socket | Type | Wiring |
|---|---|---|
| mesh | geometry |
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| Distance | number | 0.0001 | always |
Built with this node
Nothing in the manual is built around this node yet.
See also
- symmetrizeWhich leaves a seam down the middle for this to weld.
- shadingWhich can only smooth across a seam once it has been welded.