DocsNodesModifiers

Merge by Distance

Welds nearby points so assembled parts behave as one surface.

weld, seam, join surface, close crack, merge points, centreline
Category
Modifiers
Outputs
mesh
Runs live in
no target yet

Parts that touch are still separate surfaces until this runs. Welding them is what lets shading flow across a seam, what closes a mirror centre line, and what stops a join showing as a crack.

A distance of zero merges the parts into one surface without moving any points, which is often all you need.

Inputs

SocketTypeWiring
meshgeometry

Parameters

NameTypeDefaultAvailable whenWhat it does
Distancenumber0.0001always

Built with this node

Nothing in the manual is built around this node yet.

See also

  • symmetrizeWhich leaves a seam down the middle for this to weld.
  • shadingWhich can only smooth across a seam once it has been welded.

Open the editor and try it