Refine
Adds detail only where a field says it is needed.
adaptive, detail where, resolution, local subdivide, budget, lod- Category
- Modifiers
- Outputs
- mesh
- Runs live in
- no target yet
Detail is expensive everywhere and only necessary somewhere. This adds points where a field asks for them and leaves the rest coarse, so a rock face the camera passes can carry fine displacement while its back stays cheap.
It preserves the shape exactly, and the joins between fine and coarse areas stay sealed. It is not smoothing: compose it with Subdivision when you want both.
Inputs
| Socket | Type | Wiring |
|---|---|---|
| mesh | geometry | |
| selection | field, optional |
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| Iterations | number | 1 | always |
Built with this node
Nothing in the manual is built around this node yet.
See also
- setPositionThe usual reason to add detail: displacement needs points to move.
- subdivisionWhen the shape should smooth as well as gain resolution.