DocsNodesModifiers

Refine

Adds detail only where a field says it is needed.

adaptive, detail where, resolution, local subdivide, budget, lod
Category
Modifiers
Outputs
mesh
Runs live in
no target yet

Detail is expensive everywhere and only necessary somewhere. This adds points where a field asks for them and leaves the rest coarse, so a rock face the camera passes can carry fine displacement while its back stays cheap.

It preserves the shape exactly, and the joins between fine and coarse areas stay sealed. It is not smoothing: compose it with Subdivision when you want both.

Inputs

SocketTypeWiring
meshgeometry
selectionfield, optional

Parameters

NameTypeDefaultAvailable whenWhat it does
Iterationsnumber1always

Built with this node

Nothing in the manual is built around this node yet.

See also

  • setPositionThe usual reason to add detail: displacement needs points to move.
  • subdivisionWhen the shape should smooth as well as gain resolution.

Open the editor and try it