Grid Color
Colours tiles by who owns them.
board colour, territory, ownership, team colours, tiles, map colour- Category
- Modifiers
- Outputs
- mesh
- Runs live in
- no target yet
Give it the board and it paints each tile according to the value stored there, so territory changing hands recolours the board with nothing else wired up.
It is the visible half of the grid game family: everything else moves numbers around, and this is what turns them into something you can look at.
Inputs
| Socket | Type | Wiring |
|---|---|---|
| mesh | geometry | |
| grid | value |
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| Unowned | color | #1a2233 | always | |
| Owner 1 | color | #3aa0d0 | always | |
| Owner 2 | color | #ffb347 | always | |
| Owner 3 | color | #5fd45f | always | |
| Owner 4 | color | #e05a7a | always |
Built with this node
Nothing in the manual is built around this node yet.
See also
- gridInitThe board it reads.
- territoryStepThe rule that changes who owns what.