DocsNodesModifiers

Extrude Tiles

Lifts every face into a solid block, with heights from a field.

blocks, terraces, hex planet, voxel, columns, city, bar chart, steps
Category
Modifiers
Outputs
mesh
Runs live in
no target yet

Hex planets, stepped terraces, city blocks, bar charts, voxel landscapes. Each face becomes a sealed prism, so there are no cracks between neighbours even where the heights differ sharply.

A noise field gives rolling terraces; a distance field gives a crater; a height field gives a contour map you can walk on.

Inputs

SocketTypeWiring
meshgeometry
offsetfield, optional

Parameters

NameTypeDefaultAvailable whenWhat it does
Strengthnumber1always
Double Sidedcheckboxoffalways

Built with this node

See also

  • dualMeshTo turn a triangle grid into hexagons before extruding.
  • noiseThe usual source for the heights.

Open the editor and try it