Switch
Shows one of two branches, depending on a condition.
if, toggle, either or, condition, show when, gate, boolean- Category
- Modifiers
- Outputs
- mesh
- Runs live in
- Godot, Roblox
Win and lose banners, toggles, anything that should appear only under some condition. The condition is compared against a threshold, and whichever side wins is what comes out.
Leaving one branch empty turns it into a show-when gate: the thing appears or it does not.
Inputs
| Socket | Type | Wiring |
|---|---|---|
| ifTrue | geometry, optional | |
| ifFalse | geometry, optional | |
| condition | value, optional |
Parameters
| Name | Type | Default | Available when | What it does |
|---|---|---|---|---|
| Threshold | number | 0.5 | always |
Built with this node
Nothing in the manual is built around this node yet.
See also
- indexSwitchFor more than two options.
- compareTo build the condition from something that varies.